Inigo Quilez   ::     ::  
These are video tutorials, on art, maths and computer graphics. Most of the techniques that I use in these live coding sessions are documented in multiple of my articles, but these videos offer you an opportunity to see how they are used in context as part of the creative process.

Please consider subscribing to the Youtube channel where I host them. If you become a Patreon supporter then you will get links to the future LIVE streams (which include Q&A sessions with me in the chat), and you'll also be able to follow the development of these videos and talk to me offline.


Painting with Math



Painting a Landscape with Maths
10-4-2022

It explain how to use maths to art directed the painting of a landscape. I describe the formulas needed to do sculpting, surfacing and illumination. It's long and dense, so watching it a few times to get everything to sink over time is a good idea.

On Youtube
On Bilibili
Painting a Girl with Maths
27-11-2020

A making-of type of production where I explain how I employed mathematics to paint a girls taking a selfie. I describe the formulas I used to sculpt, colorize and illuminate her, but don't speak about the programing aspects.

On Youtube
On Bilibili
Sculpting a heart with Maths
23-02-2017

I explain how to model and animate a heart shape by using only mathematical formulas. Recorded as a single shot!

On Youtube
On Bilibili
Painting in Google Sheets
17-09-2019

I explain how one can use spreadsheets (Google Sheets in this case, but Excel would work just well too) to paint a flower by inputting only formulas into it.

On Youtube
Intro to Painting with Maths
14-07-2014

In this video I explain the principles of painting with mathematical formulas. I paint a simple 2-dimensional scene of a tree and introduce the most basic concepts.

On Youtube
On Bilibili


Live/Stream Shader Coding



Greek Temple
4-05-2020

A live stream where I deep dive in some of the aspects of procedural modeling, shading and lighting that went into creating this Greek temple scene.

On Youtube
Sphere Gears - PART 2
3-30-2020

The second part of the live streamed coding session where I deconstruct the maths, art and coding of a procedural animation of some spherical gears.

On Youtube
Sphere Gears - PART 1
3-22-2020

The first half of the live streamed coding session where I deconstruct the maths, art and coding of a procedural animation of some spherical gears.

On Youtube
Happy Jumping
13-08-2019

This is 6 hours long live coding session where I construct, step by step, a mathematical painting and animation of a creature jumping in a candy world. I talk about art, composition, color, programming, algorithms and of course mathematics.

On Youtube
Procedural eye ball
08-07-2012

I recorded this in 2012, it explains using noise and other procedural primitives to design an eyeball.

On Youtube


Computer Graphics



Deriving the Segment SDF
08-01-2019

I explain how I derived the SDF of a lines segment (or capsule), step by step.

On Youtube
Round corners for SDFs
01-11-2019

In this video we learn how to round the corners of mathematical objects defined as SDFs, why it works, and some ways to be creative with it..

On Youtube
Deriving the Box SDF
10-10-2019

I explain how I derived the compact and efficient SDF of a box (in any number of dimensions), step by step.

On Youtube


Math Explainers



Charting Quadratic Equations
21-08-2021

Explains the Babylonian Multiplication and why we don't use, and why we us it..

On Youtube
Charting Quadratic Equations
06-03-2020

An exploration of families quadratic equations by using an interesting 3D plot.

On Youtube
Collatz and Selfsimilarity
13-09-2016

A fun exploration of the relationship between the Collatz conjecture's sequence and the morphology of its associated fractal.

On Youtube
X^Y = Y^X
10-07-2016

An exploration of the equation xy = yx and its surprising solutions.

On Youtube


LIVE coding (old, no audio commentary)



Creating a procedural apple
22-11-2011

I create a simple procedural apple model and texture in a shader, and do all lighting and animation.

On Youtube
Procedural Clover
26-10-2011

Creating a simple clover leaf procedurally in a real-time shader, out of mathematical functions.

On Youtube
Coding a raytracer, live in a shader
20-07-2011


On Youtube
Creating a smiley sun
16-07-2011


On Youtube
Procedural musical instruments
12-07-2011

Some live improv creating musical instruments with mathematical formulas.

On Youtube
Live coding Shader effects
25-04-2011

I used to go to night clubs and do real-time live coding, and this is one such improvisation session. I created some fractals and tunnels etc

On Youtube