My name is Inigo Quilez, I was born and grew up in San Sebastián / Donostia, a beautiful city in the Basque Country, northern Spain. In the past I've been a technical artists, a product manager and a software engineer (see resume). However my masters was in electrical engineer so I'm still teaching myself computer graphics; and I share everything I discover/invent through the articles that you can find below. But above all, I love making pretty pictures with mathematics and then sharing my works in Shadertoy for the programmers and in Youtube for the math enthusiasts.
All this work happens only when life allows, so any contributions you can do to my Patreon or PayPal will bring me closer to doing this full time, something that I and also the rest of my viewers will appreciate! Other ways of helping include buying a painting from the store below or subscribing to the Youtube channel.
For business or any other thing really, contact me at iquilezles@hotmail.com or message me through Twitter, Facebook, or TikTok.
All this work happens only when life allows, so any contributions you can do to my Patreon or PayPal will bring me closer to doing this full time, something that I and also the rest of my viewers will appreciate! Other ways of helping include buying a painting from the store below or subscribing to the Youtube channel.
For business or any other thing really, contact me at iquilezles@hotmail.com or message me through Twitter, Facebook, or TikTok.
articles
Articles, tutorials, code, and presentations related to computer graphics, maths, fractals, etc.
video tutorials
Video tutorials and live coding sessions (some a decade old!), on using maths to create images.
demoscene
Archive of all the demoscene pieces I created from 1998 to 2021, mostly featuring realtime rendering and procedural content.
made this thing
A platform I created for sharing code, art, notes, photos or whatever project you want to open source, without any of the social media, development and collaboration stuff of GitHub.
shadertoy
A website that I co-created with Pol Jeremias where you can create, share and learn realtime computer graphics.
graphtoy
A tool I wrote for graphing and designing mathematical functions, useful during procedural programming.
quill
I'm the current developer of "Quill", the VR painting and hand animation tool responsible for a few award winning VR short films.
code
Code that is neither a shader hosted in Shadertoy nor a realtime rendering demo (which you can find in the demoscene section above).
store
Buy high quality framed prints or posters of my shaders, you can order them here in different sizes, finishings and prices.