website Curriculum Vitae

Personal



Data: Inigo Quilez, born and grown in Donostia/San Sebastian (Spain), currently living in San Francisco, California.
Current:Website www.iquilezles.org, email iquilezles@hotmail.com, Shadertoy profile: https://www.shadertoy.com/user/iq
Hobbies:Skiing (was in a competition team for years!), mathematics, formulanimations, nature.
Education:MS degree in Electrical Engineering (Telecommunications), Universidad del Pais Vasco (University of Basque Country), Spain. Thesis: "Implementation of a High Impedance Fault realtime detector using Wavelet Packet Analysis".

Highlights



Experience



2015 - todayCurrently working at Oculus Story studio in San Francisco (California) as Visual Effects Supervisor.
2009 - 2014Worked at Pixar Animation Studios in Emeryville (California), in charge of building the procedural sets for the films, doing the dressing, modeling and shading in the shots as well as creating the software/algorithms and architecture needed to do so, including the low level development.
2003 - 2009Worked at VRcontext (Brussels, Belgium) as VR software engineer, designing algorithms for realtime 3D rendering for massive CAD models (billion polygons) in Virtual Reality CAVEs with Silicon Graphics supercomputers and desktop PCs.
2003Worked at Trabajos Catastrales, SA (Pamplona, Spain) as Junior software engineer, in the R+D department designing and implementing colour image processing software for GIS (256 Megapixels orthopictures correlation and image matching).

Skills



Major Lectures and Talks


2016"Discovering the New Frontier of Shadertoy" talk at GTC, in San Jose - California
2016"Rendering Challenges in Quill: A VR Sketching Tool" talk at GTC, in San Jose - California
2016"Quill: VR Drawing in the Production of Oculus Story Studio's New Movie" talk for Real Time Live!, at Siggraph Anaheim (California - USA)
2016"Oculus Quill - A Production Tool for VR" talk for The Art & Science of Immersion, at Siggraph Anaheim (California - USA)
2015"Introduction to VR Filmmaking from Oculus Story Studio" talk at Oculus Connect, in LA - California
2015"From Feature Animation to VR Story Telling" production lessons from Oculus at Siggraph, in LA - California
2015"Environment Rendering Optimization for Pixar's The Good Dinosaur" talk at Siggraph, in LA - California
2015"Shadertoy Workshop" at Siggraph, in LA - California
2015"Shadertoy: From the Web to Virtual Reality" talk at GTC, in San Jose - California
2014"Shadertoy: Learn to Create Everything in a Fragment Shader" course at Siggraph Asia, in Shenzhen - China
2014"Do You Know What a Fragment Shader Can Do?" talk at NVidia booth during Siggraph, in Vancouver - Canada
2014"Shadertoy Hackathon" course at Siggraph, in Vancouver - Canada
2014"New Ideas and Techniques For Creating Real-Time Imagery" talk for NVScene, in San Jose - California
2014"Do You Know What a Fragment Shader Can Do?" talk for GTC, in San Jose - California
2013"Shadertoy: live coding of reactive shaders" talk for Real Time Live!, at Siggraph Anaheim - California
2012"Reactive Visuals" talk for Real Time Live!, at Siggraph LA (California - USA)
2010"Formulanimations" seminar, at FITC San Francisco - California
2009"Behind Elevated" seminar, at Function 2009, Budapest - Hungary
2009"Matimágenes y Formulanimaciones" Universidad Pública de Navarra - Spain
2009"The world with two triangles" seminar, at Visionday 2009, Technical University, in Copenhagen - Denmark
2008"From abstract to organix", at Function 2008, Budapest - Hungary
2008"Rendering worlds with two triangles", at nVision 2008, San Jose - California
2008"Making graphics in 4 kilobytes", at Inspire 2008 in Errenteria - Spain
2007"Más allá de los cuadros", for "40 años de geometrí a fractal" lectures by B.Mandelbrot, J.Barrallo and I.Quilez, at Universidad del País Vasco in San Sebastián - Spain
2007"Matematical en Movimiento" at the Universidad de Las Palmas de Gran Canaria - Spain
2007"Mesh encoding for 4k intros", at BCNParty 2007 in Barcelona - Spain
2007"Putting Theory into Practice", "State-of-the-art in Massive Model Visualization" tutorial at Siggraph 2007, in San Diego - California
2007"Tricks and techniques for rgba's past and future intros", at Breakpoint 2007, Bingen am Rhein - Germany
2006"Putting Theory into Practice", "Real Time Interactive Massive Model Visualization" tutorial at Eurographics 2006, Vienna - Austria
2006"Mathematics in Movement", workshop at the International Congress of Mathematicians, Madrid - Spain

Awards


2013Visual Effect Society (VES) for "Outstanding Created Environment in an Animated Feature Motion Picture" with "Brave: The Forest" (Los Angeles - California)
20091st place for "Best 4kb intro" at Scene.org Awards 2009
20091st prize, "intro 4kb" at Breakpoint 2009 (Bingen, Germany)
20082nd position at Animatu international digital animation festival 2008 (Beja, Portugal)
2008Nomination for "Best 4kb intro" at Scene.org Awards 2008
20081st prize, "4kb procedural gfx" at Function 2008 (Budapest, Hungary)
20081st prize, "4kb procedural gfx" at Euskal Encounter 2008 (Barakaldo, Spain)
20081st prize, "intro 4kb" at Inspire 2008 (Errenteria, Spain)
20081st prize, "4kb procedural gfx" at Breakpoint 2008 (Bingen, Germany)
2008Nomination for "Realtime Animation" at BitFilem Festival (Germany)
2007Nomination for "Best 4kb intro" at Scene.org Awards 2007
20074th prize, "4kb procedural gfx" at TUM (Karlsruhe-Durlach, Germany)
20071st prize, "intro 4kb" at BCNParty 7 (Barcelona, Spain)
20072nd prize, "intro 4kb" at Assembly 2007 (Helsinki, Finland)
20074th prize, "intro 4kb" at Breakpoint 2007 (Bingen am Rhein, Germany)
20061st prize, "intro 4kb" at BCNParty 6 (Barcelona, Spain)
2006Selected, "Enmpperaltta" painting computation for the international art exposition in honor of Benoit Mandelbrot at ICM 2006.
20051st prize, "intro 64kb" at EuskalParty 13 (Barakaldo, Spain)
2005Nomination for "Best 64kb intro" at Scene.org Awards 2004
20041st prize, "intro 64kb" at EuskalParty 12 (Barakaldo, Spain)
20041st prize, Silicon Graphics & ATI international demo contest
20033st prize, "Segundo Certamen Nacional de Imágenes Fractales" (Second Spanish Contest on Fractal Images).
20031st prize, "demo" at BCNParty 3 (Barcelona, Spain)
2003Nomination for "Breakthrough Performance" at Scene.org Awards 2002
20021st prize, "Primer Certamen Nacional de Imágenes Fractales" (First Spanish Contest on Fractal Images).
20021st prize, "intro 64kb" at BCNParty 2 (Barcelona, Spain)
20011st prize, "intro 64kb" at BCNParty 1 (Barcelona, Spain)
20011st prize, "intro 4kb" at DurangoParty 2 (Durango, Spain)
20011st prize, "intro 4kb" at EuskalParty 9 (Bilbao, Spain)
20001st prize, "intro 64kb" at ArroutadaParty 8 (Acoru༚, Spain)
20002nd prize, "intro 64kb" at GaliciaNetParty 1 (Santiago, Spain)
19991st prize, "demo" at ArroutadaParty 7 (Acoru༚, Spain)
19991st prize, "intro 64kb" at EuskalParty 7 (Donostia, Spain)